Font : ====== Each graphic object type have different default fonts fixed by resources for the four label types of the fc2 format (struct, behav, logic, hook). Example of resources for box label font : atg*behavLabelBoxFont: *-helvetica-bold-r-normal--12-* atg*structLabelBoxFont:*-helvetica-bold-r-normal--12-* atg*logicLabelBoxFont: *-helvetica-bold-r-normal--12-* atg*hookLabelBoxFont: *-helvetica-bold-r-normal--12-* Corresponding to the screen fonts, each graphic object type have postscript fonts also fixed by resources for the four label types of the fc2 format (struct, behav, logic, hook), like : atg*behavLabelBoxPostscriptFont: Helvetica-Bold 12 atg*structLabelBoxPostscriptFont: Helvetica-Bold 12 atg*logicLabelBoxPostscriptFont: Helvetica-Bold 12 atg*hookLabelBoxPostscriptFont: Helvetica-Bold 12 Label font can be changed by the : menu (you can change font individually or on the selected sets of objects altogether). This menu is fixed by resources. You give the number of fonts you want to appear in the menu and you give the list of the fonts together with its corresponding Postscript font. The : menu command is used to reset the original font on the label.