Colors : ======== Every graphic objects have standard foreground and background colors fixed by resource. The foreground color is used to draw the boundary of the objects. The background is used to fill the area of the object. Example of resources for box graphic object : atg*boxForeground: AntiqueWhite4 atg*boxBackground: LemonChiffon They have specific foreground and background color for hilighting operation fixed by resources, like : atg*hilightBoxForeground: Red atg*hilightBoxBackground: Lightgoldenrod Label have foreground and background colors fixed by resources depending of the type of the label (struct, behav, logic or hook) and of the graphic object they label. atg*behavLabelBoxForeground: HotPink4 atg*structLabelBoxForeground: SteelBlue4 atg*logicLabelBoxForeground: darkgoldenrod4 atg*hookLabelBoxForeground: darkgreen Object foreground and background color can be changed by menu resp. : and : (you can change color individually or on the selected sets of objects altogether). These menus are fixed by resources. You give the number of foreground and background colors you want to appear in the menus and you give the list of the colors. The button command of the and > menu is used to reset the original color on the graphic objects. The :: menu command allows you to make you graphic objects opaque or transparents. By default, box are transparent and other objects are opaque.