Foreground color is used to draw the boundary shapes of edited objects. Foreground colors can be changed individually, or on selected sets of objects altogether, through any color button in the : menu. Colors can be reverted to original (::). Color buttons in the menu are assigned through X11 resources atg*foreground (for instance atg*foreground5 : green ), and their number must be provided as: atg*nbForegrounds : The default foreground value for each object type is set by resources, as well as a foreground for highlighting them. Resources names are: atg*boxForeground atg*hilightBoxForeground and similarly for vertex, port, edge, web instead of box.